Post by Rashaz on Jan 18, 2007 14:10:10 GMT -5
(I don't know where to post ships for other factions)
Name: Dun Mok
Production information
Manufacturer
MandalMotors/Rendili StarDrive
Model
Lictor-class dungeon ship
Technical specifications
Length
764–1,000 meters
Hyperdrive rating
Equipped
Armament
* Quad turbolaser batteries (10)
* Tractor beam projectors (2)
* Biological lab (1)
Crew
860
Minimum crew
370
Passengers
* 400 security wardens
* 9,000 prisoners
o 8,000 in standard cells
o 1,000 in special holding cells
Cargo capacity
1,500 metric tons
Member crew: (members of site who are on the ship not npc's)
Lilith, Rashaz. Synlidwirh
Special Items:
Universal Energy Cages (10)
They were large cages designed with energy feedback systems that could contain the Force powers of a Jedi and reflect them back twofold. Additionally, the captured Jedi would be restrained in a repulsor field within the cage, and the bars housed an automatic stun system that would shock whoever touched it.
Hyperwave inertial momentum sustainer (1)
The hyperwave inertial momentum sustainer (HIMS) was a system designed to effectively counteract an interdiction field. A gravitic anomaly sensor in the system provided a ship's hyperdrive the ability to quickly shut off, preventing damage from sudden realspace reversion upon encountering a gravity well. At the same time, the HIMS could produce a static hyperspace "bubble", sustaining the ship's presence in hyperspace while accumulated forward momentum propelled the vehicle along. While the HIMS could only keep a ship in hyperspace briefly, it was sufficient to pass through nearly any interdiction field, with the sole exception being the gargantuan field that Centerpoint Station established, covering the entire Corellian Sector. In addition, the HIMS could only be used to prevent a ship from being pulled out of hyperspace; a ship in realspace would still be unable to engage its hyperdrive within an interdiction field.
Details:
This ship was created for a sole purpose by the mandalorians during the mandalorian Wars and still served the same purpose during the Rise of the galactic empire. The transportation and indefinate holding of prisoners and jedi. The amount of space available to hold prisoners makes is a mobile prison creating a best guess for those who want to break people out.
Interior:
The interior of the ship is the hardest to navigate. Made for Noirs people to use and hallways and majority of rooms are locked in a pitch blackness that keep most people recharging their batteries on the night-visoon goggles constantly. Floating down the hallways are seeker drones with blasters set to stun and a mixture of miraluka and cathar guards who patrol the halls every few hours.
Bridge:
The bridge of the Dun Mok is fitted with special light for communion with Marmee Noir whom controls Rashazes actions. With a heavy emphasis on shadow the majority of space is a pure blackness while the lights above stations are bright for working. The command chair in the middle is where Rashaz sits looking out at a panaramic view of the area before the ship. Above suspended within the shadows the twitter of wings can be heard where the mothers rapters are suspected to fly and wait for orders to strike at those whom fail.
Lab A:
The first lab belongs to the half-breed Syn and is used in the advancement of alchemy. The left side is a row of seven cells for prisoners to await processing with a piece of soundproof glass between them. The small area is soundproof so none of the screams can be heard. The other side has a table covered with both holorons the most powerful of which is the ancient sith lord Bo Vanda's holocron detailing advanced sith alchemy with Kla it's gatekeeper, notes and alchemical supplies for creating potions and poisons while the slab next to it has restraints and is used to hold said prisoneras they are tested on. Of the entire ship Lab A is the brightest even though the inhabitant is blind. The rest of the room holds restraints on the ceiling for torture.
Lab B:
The second lab belongs to Lilith and is the more sinister one with it's 30 cells and constant need of prisoners from day to day. The left side of the roon has a pen of prisoners whom have "been chosen" while the wall on the north is lined with cells double stacked like tiny cages for animals. Fifteen long by two high with advanced neural disrupters and a cramped space. The right side of the room has a pile of mangaled parts and clumps of meat and human, alian, animal flesh with blood flowing down and mixing into the shadows where a bright light points down on a cold iron slab with restraints and a tray of tools for surgury. The south side near the door is lined with store mannaquinns where what seem like primative clothing made of bone, flesh and other body parts are used. The most strong of which is a piece of intricate body armor made of bone and iron.
Lab C:
The third and final lab is known as well as the other two. Some call is a graveyard where failed experiments go, but in truth it is where one of the rare speciamens have been but for safe keeping when it was found on Cathar within a honeycomb of the Flesheaters homes. A Taozin worm who's very being is dead to the force and hide able to deflect lightsabers. As well as several of Syns earlier experiments including Technobeasts from texts written by Belia Darzu and the first generation of a Seviss Vaa mighty Behemoth from the World Below although the resulting xperiment is that of a dead lizard and many more deformed selkath children.
Name: Dun Mok
Production information
Manufacturer
MandalMotors/Rendili StarDrive
Model
Lictor-class dungeon ship
Technical specifications
Length
764–1,000 meters
Hyperdrive rating
Equipped
Armament
* Quad turbolaser batteries (10)
* Tractor beam projectors (2)
* Biological lab (1)
Crew
860
Minimum crew
370
Passengers
* 400 security wardens
* 9,000 prisoners
o 8,000 in standard cells
o 1,000 in special holding cells
Cargo capacity
1,500 metric tons
Member crew: (members of site who are on the ship not npc's)
Lilith, Rashaz. Synlidwirh
Special Items:
Universal Energy Cages (10)
They were large cages designed with energy feedback systems that could contain the Force powers of a Jedi and reflect them back twofold. Additionally, the captured Jedi would be restrained in a repulsor field within the cage, and the bars housed an automatic stun system that would shock whoever touched it.
Hyperwave inertial momentum sustainer (1)
The hyperwave inertial momentum sustainer (HIMS) was a system designed to effectively counteract an interdiction field. A gravitic anomaly sensor in the system provided a ship's hyperdrive the ability to quickly shut off, preventing damage from sudden realspace reversion upon encountering a gravity well. At the same time, the HIMS could produce a static hyperspace "bubble", sustaining the ship's presence in hyperspace while accumulated forward momentum propelled the vehicle along. While the HIMS could only keep a ship in hyperspace briefly, it was sufficient to pass through nearly any interdiction field, with the sole exception being the gargantuan field that Centerpoint Station established, covering the entire Corellian Sector. In addition, the HIMS could only be used to prevent a ship from being pulled out of hyperspace; a ship in realspace would still be unable to engage its hyperdrive within an interdiction field.
Details:
This ship was created for a sole purpose by the mandalorians during the mandalorian Wars and still served the same purpose during the Rise of the galactic empire. The transportation and indefinate holding of prisoners and jedi. The amount of space available to hold prisoners makes is a mobile prison creating a best guess for those who want to break people out.
Interior:
The interior of the ship is the hardest to navigate. Made for Noirs people to use and hallways and majority of rooms are locked in a pitch blackness that keep most people recharging their batteries on the night-visoon goggles constantly. Floating down the hallways are seeker drones with blasters set to stun and a mixture of miraluka and cathar guards who patrol the halls every few hours.
Bridge:
The bridge of the Dun Mok is fitted with special light for communion with Marmee Noir whom controls Rashazes actions. With a heavy emphasis on shadow the majority of space is a pure blackness while the lights above stations are bright for working. The command chair in the middle is where Rashaz sits looking out at a panaramic view of the area before the ship. Above suspended within the shadows the twitter of wings can be heard where the mothers rapters are suspected to fly and wait for orders to strike at those whom fail.
Lab A:
The first lab belongs to the half-breed Syn and is used in the advancement of alchemy. The left side is a row of seven cells for prisoners to await processing with a piece of soundproof glass between them. The small area is soundproof so none of the screams can be heard. The other side has a table covered with both holorons the most powerful of which is the ancient sith lord Bo Vanda's holocron detailing advanced sith alchemy with Kla it's gatekeeper, notes and alchemical supplies for creating potions and poisons while the slab next to it has restraints and is used to hold said prisoneras they are tested on. Of the entire ship Lab A is the brightest even though the inhabitant is blind. The rest of the room holds restraints on the ceiling for torture.
Lab B:
The second lab belongs to Lilith and is the more sinister one with it's 30 cells and constant need of prisoners from day to day. The left side of the roon has a pen of prisoners whom have "been chosen" while the wall on the north is lined with cells double stacked like tiny cages for animals. Fifteen long by two high with advanced neural disrupters and a cramped space. The right side of the room has a pile of mangaled parts and clumps of meat and human, alian, animal flesh with blood flowing down and mixing into the shadows where a bright light points down on a cold iron slab with restraints and a tray of tools for surgury. The south side near the door is lined with store mannaquinns where what seem like primative clothing made of bone, flesh and other body parts are used. The most strong of which is a piece of intricate body armor made of bone and iron.
Lab C:
The third and final lab is known as well as the other two. Some call is a graveyard where failed experiments go, but in truth it is where one of the rare speciamens have been but for safe keeping when it was found on Cathar within a honeycomb of the Flesheaters homes. A Taozin worm who's very being is dead to the force and hide able to deflect lightsabers. As well as several of Syns earlier experiments including Technobeasts from texts written by Belia Darzu and the first generation of a Seviss Vaa mighty Behemoth from the World Below although the resulting xperiment is that of a dead lizard and many more deformed selkath children.