Post by SushiKnight on Apr 20, 2006 19:12:23 GMT -5
Armour:
Clone Trooper Mark V armour:
Phase V clone trooper armour was a superior version of Phase IV clone trooper armor, incorporating all of its predecessors' systems in addition to polarized lenses, padding, sensors, and stronger, lighter armor plates. It could also support modular attachments, making it infinitely superior to the Mark I armour. Like the Phase II-IV armor, color was used to denote afiliation, not rank.
Katarn Mark IV-Class Commando Armour:
Worn by commando units, katarn armour is always heavily modified by the wearer, featuring many of the best ARC-trooper armour enhancements, along with greater stealth communications gear and a extensible vibroblade in the wearer's off-hand. (Normally left - though armour designed for non-clones might have it in their right, if their primary firing hand is their left.)
ARC-Trooper Armour, Mark II:
CT Marks II and III were based on improvements in design by the ARC armour. The Mark II system instead stole from them, adding many periphral components that can be modified by the wearer, including wrist-mounted rocket launchers, macrobinocular helmet attachments, cerimonial kama - micro-fibre leg guards to protect against shrapnel and jetpack backwash, they were traditional Mandalorian acoutriments, and were often stiched with the history of a warrior's battle accomplishments.
Weapons:
DC-15s:
The DC-15s is a side-arm blaster pistol issued to commando units and ARC troopers as a back-up weapon. Basically a hold-out blaster, advanced technology allows the 15s to constantly recharge its powerpack. Ten or eleven shots will deplete the charge completely, however it only takes twenty seconds or so to get to full charge again... of course, by that time you might already be dead.
E-11 Blaster Rifle:
Designed specifically for CQB - Close Quarters Battle - the E-11 blaster rifle features fully automatic fire in a compact frame. It has a folding stock that can be extended for longer-distance fighting where a sniper rifle isn't needed or available.
DC-15x Sniper Rifle:
The DC-15x sniper rifle was a long-range blaster rifle manufactured by BlasTech Industries for the sharpshooters of the Grand Army of the Republic. The DC-15x featured additional sights and exceptional accuracy in the hands of an elite sharpshooter specialist. With a clone sharpshooter behind the trigger, the DC-15x ensured a head-shot every time.
DC-17m Interchangable Weapons System:
Yet another BlasTech weapon, the DC-17m blaster rifle features blaster, sniper and anti-armour attachments for your commando squad on the move. Designed to be switched in mere seconds by a trained soldier, the DC-17m is one of the most effective QCB weapons available today.
Grenades, etc:
Clone units of all types feature a selection of throwable weapons, including miniature thermal detonators, fragmentation grenades, flashbangs and ECD grenades for droid opponents.
Other Equipment:
Many ARC armour attachments have been discussed above, but some specialized equipment deserves special note.
Mines of all types have their use in the GAR.
All CTs also carry synthflesh and bacta for minor first aid.
Clone Commandos feature special nanobots that allow them to make use of specialized bacta dispensers to allow for rapid healing. A severly wounded CC can be back up to fighting strength in a matter of a few seconds after connecting to a bacta dispenser.
Bacta dispensers are usually dropped into a combat zone ahead of the commandos they are meant for.
Clone Trooper Mark V armour:
Phase V clone trooper armour was a superior version of Phase IV clone trooper armor, incorporating all of its predecessors' systems in addition to polarized lenses, padding, sensors, and stronger, lighter armor plates. It could also support modular attachments, making it infinitely superior to the Mark I armour. Like the Phase II-IV armor, color was used to denote afiliation, not rank.
Katarn Mark IV-Class Commando Armour:
Worn by commando units, katarn armour is always heavily modified by the wearer, featuring many of the best ARC-trooper armour enhancements, along with greater stealth communications gear and a extensible vibroblade in the wearer's off-hand. (Normally left - though armour designed for non-clones might have it in their right, if their primary firing hand is their left.)
ARC-Trooper Armour, Mark II:
CT Marks II and III were based on improvements in design by the ARC armour. The Mark II system instead stole from them, adding many periphral components that can be modified by the wearer, including wrist-mounted rocket launchers, macrobinocular helmet attachments, cerimonial kama - micro-fibre leg guards to protect against shrapnel and jetpack backwash, they were traditional Mandalorian acoutriments, and were often stiched with the history of a warrior's battle accomplishments.
Weapons:
DC-15s:
The DC-15s is a side-arm blaster pistol issued to commando units and ARC troopers as a back-up weapon. Basically a hold-out blaster, advanced technology allows the 15s to constantly recharge its powerpack. Ten or eleven shots will deplete the charge completely, however it only takes twenty seconds or so to get to full charge again... of course, by that time you might already be dead.
E-11 Blaster Rifle:
Designed specifically for CQB - Close Quarters Battle - the E-11 blaster rifle features fully automatic fire in a compact frame. It has a folding stock that can be extended for longer-distance fighting where a sniper rifle isn't needed or available.
DC-15x Sniper Rifle:
The DC-15x sniper rifle was a long-range blaster rifle manufactured by BlasTech Industries for the sharpshooters of the Grand Army of the Republic. The DC-15x featured additional sights and exceptional accuracy in the hands of an elite sharpshooter specialist. With a clone sharpshooter behind the trigger, the DC-15x ensured a head-shot every time.
DC-17m Interchangable Weapons System:
Yet another BlasTech weapon, the DC-17m blaster rifle features blaster, sniper and anti-armour attachments for your commando squad on the move. Designed to be switched in mere seconds by a trained soldier, the DC-17m is one of the most effective QCB weapons available today.
Grenades, etc:
Clone units of all types feature a selection of throwable weapons, including miniature thermal detonators, fragmentation grenades, flashbangs and ECD grenades for droid opponents.
Other Equipment:
Many ARC armour attachments have been discussed above, but some specialized equipment deserves special note.
Mines of all types have their use in the GAR.
All CTs also carry synthflesh and bacta for minor first aid.
Clone Commandos feature special nanobots that allow them to make use of specialized bacta dispensers to allow for rapid healing. A severly wounded CC can be back up to fighting strength in a matter of a few seconds after connecting to a bacta dispenser.
Bacta dispensers are usually dropped into a combat zone ahead of the commandos they are meant for.